Posts Tagged ‘Papilio Arcade’

Papilio Arcade now easy as MAME with Arcade Blaster App

Wednesday, February 15th, 2012

Here at Gadget Factory we’re happy to announce that the first release of the Arcade Blaster application is now officially available for download!

The new Arcade Blaster application makes it easier then ever to load games to the Papilio Arcade hardware. It works just like MAME, simply provide ROMs that you own and it takes care of everything. You will be up and running with your games in less then 15 seconds. If you’ve been on the fence about buying the Papilio Arcade then wait no longer, the Papilio Arcade is available for $84.99 at Seeed Studio.

The Arcade Blaster is a new multi-platform application that simplifies using Papilio Arcade kit and eliminates the need to directly work on HDL sources.

The new application runs on Windows as well as Linux and both JRE and FTDI drivers are part of the installer however you can still choose the Arcade Blaster compact version If you have these components already installed.

documentation page is also being released at the Arcade Wiki for any information about the application you can go to this page to know all about the installation, requirements, how to use it and more…

The Gadget Factory Team

Fractal Viewer For Papilio, Controlled By Papilio Arcade

Friday, February 3rd, 2012

Mike Field has written a Mandelbrot fractal generator/ viewer that runs on the Papilio platform, and he’s controlling the zoom and scroll functions with the Papilio Arcade MegaWing.  We found an article over at Hackaday about this that sheds some light on the technical details of the project:

“Calculations to generate the shape are being run at 240 MHz, with the VGA output running at 80 MHz. The device has enough horse power and SRAM to show an 800×600 pixel output with a 60 Hz refresh rate.”

Cool stuff, Mike!  Jack and I were saying that it’s like a little universe to explore.  These things never cease to amaze me.

You can check out Mike’s project here.

(via Hackaday, video and project credit to Mike Field of Hamsterworks)

Week 3 – Papilio Introduction Series: VGA Output!

Friday, January 27th, 2012

Welcome to week three of the Papilio Introduction Series. This week we are covering one of the most exciting features of the Papilio – VGA output with the ZPUino Soft Processor.

“Did you know that with the raw power of the Papilio’s FPGA, the ZPUino, and a VGA Wing you can write sketches with VGA output? You can use VGA output to write text, boxes, virtual LCD’s, menus, and even games. This article will get you started with using VGA on the Papilio. “

If you’ve picked up the Arcade MegaWing for $84.99 from Seeed Studio or already have a 3-bit VGA Wing then you can get started right away with making your own custom VGA graphics using a simple VGA library.

The latest article is really two articles: the first one presents several VGA sketches and the second is an introduction to the ZPUino to get you up and running quickly.

If you don’t have an Arcade MegaWing yet don’t worry we have you covered:

Pick up a Papilio Arcade Combo for $74.99 while supplies last.

Or even better, it’s completely Open Source so grab the EAGLE files and build one for yourself!

Announcing A Very Special Promotion: Papilio Arcade Combo $75 Blowout!

Tuesday, January 24th, 2012

Here at Gadget Factory, we are pleased to announce something along the lines of a Super Sale!  As of right now, we’re offering a combo promotion on our Papilio One 500k and the Arcade Megawing (when purchased together) for our lowest price ever – $74.99!  Normally valued at $109.99 for both, you won’t regret the savings in this very special offer. Please note that this offer is only valid while supplies last, and our stock for this offer is extremely limited.  View our sale HERE.

In anticipation of the upcoming release of our Papilio Arcade Blaster App, we decided to make a very attractive offer to get people excited about the Papilio Arcade. We’ve even got a quick ”sneak peek” of the Arcade Blaster App for you below!  Check it out!

The Papilio Arcade Blaster App brings the ease of MAME to the Papilio Arcade Hardware. Loading games is as quick and easy as providing legal ROM files, plugging the Papilio Arcade Hardware into a USB port, and clicking Load Game. No more dealing with scripts and synthesis, check out games in 15 seconds or less.

Thanks,

The Gadget Factory Team

 

A Nice Collection Of Code Tools For The Papilio

Monday, January 23rd, 2012

Mike Field has put up a wiki bursting with all kinds of code for many aspects of the Papilio board, as well as a number of test projects for the Papilio + Arcade MegaWing hardware.  We’re happy for everyone who has a Papilio, as many of these items are really handy to have at the ready.

Items such as code for the up/down/left/right buttons, VGA, generating different clock frequencies, LEDs, and more make this wiki a good reference point.

Also, test projects for using the Papilio with the Arcade MegaWing are nice to have at your disposal.  Some of these include a “hello world” – a basic monochrome test of the VGA signal, a PS/2 keyboard tester, and even a keyboard joystick control for the arrow keys and number keys 1 through 4.

These are only a few of the items on the wiki, so we definitely recommend that you check out the whole thing.  This is a great resource to bookmark, and should be in any Papilio user’s toolbox.

The full wiki can be accessed here.

Thanks again to Mike Field!

Alert! The New Papilio Arcade Website Is Now Live!

Friday, January 13th, 2012

Hey everyone!  Just a quick note that the Papilio Arcade website is now available at arcade.gadgetfactory.net!

On the site, you’ll find videos, links to the User Guide, source code, links to purchase, and much, much more!

Happy arcade-ing, and have a rad day.

-the Gadget Factory Team

Update:  the link above is now fixed – sorry about that!

Using FPGAs For 2-Player Space Invaders

Tuesday, January 10th, 2012

A couple of intrepid students taking a course on embedded systems came up with a new spin on the classic game Space Invaders – two-screen multiplayer!  Using a Virtex II development (FPGA) board and some other gear, they managed to clone Space Invaders and have it run on two screens with some innovative competetive twists.  From the write-up we found at Hackaday:

“The guys built their Space Invaders clone on a Virtex II dev board. Wanting a little more hardware development, they picked up a pair of RF trancievers so the two boards could communicate with each other. The rules of two-player Space Invaders is fairly simple; if you destroy an alien, there’s a 30% chance it will appear on your opponent’s screen. Hit the space ship that flies along the top of the screen, and 1 to 7 aliens will appear on the opponent’s screen. It’s a bit like two player Tetris where your victories bring about your friend’s downfall.”

We were thinking that it might be pretty cool to modify our Papilio Arcade MegaWing to have two VGA outputs and then implement two versions of the Space Invaders game in the FPGA.  What do you guys think?

Check out the original article, complete with video of this thing running over at Hackaday.

(via Hackaday, original article by Brian Benchoff)