Papilio user Felix has started a new forum topic to share with us his his latest release of the romgen tool.
He was able to add new functionality to do some simple bitswaps and handle different encryption types:
“by including the -ini switch on the command line, it is capable of doing some simple bitswaps on the raw ROM data allowing various other games to run on PacMan hardware.”
The end result is more games to be supported by the Papilio Arcade and currently Felix has the ini/batch file combinations for these pacman hardware based games:
shoot the bull
Felix is looking to update the git repository with the other ini and bat files and write a complete documentation to show how to use these files.
Drop down the forum thread for an in-depth look at this project and help improve this nice work.
The Papilio Arcade MegaWing is available for purchase for $19.99 in the Gadget Factory Store so act now to get your own board if you still don’t have one and start enjoying plenty of nice arcade games. now
We just uploaded the newest version of the Arcade Blaster application. There are 15 new game variants and LogicStart MegaWing support for all PacMan variants. If you have a LogicStart MegaWing this is the easiest way to play video games on it!
The Arcade Blaster is a multi-platform application that simplifies using Papilio Arcade kit and eliminates the need to directly work on HDL sources. It runs on both Windows and Linux and uses command line tools from various sources.
9/6/2012 Version 1.3
-Adds LogicStart MegaWing support for Pacman
-Fixes controller scheme for Invaders (Vlait)
-Fixes starfield for Invaders (Vlait)
-Fixes reset for Galaxian (Vlait)
-Sets Pacman to table (Vlait)
-Following games added by FelixV
: Added (Space Invaders Clones)
: Alien Invasion Part II (alieninvp2)
: Space Invaders/Space Invaders M (invaders)
: Space Invaders Part 4 (invader4)
: Space King [Japanese Space Invaders] (spceking)
: Super Earth Invasion (Set 1) (searthin)
: Super Earth Invasion (Set 2) (searthina)
: Super Glob (German Bootleg) (sprglbpg)
: Space Invaders/Space Invaders M
: Space Invaders Part 4
: Space King (Space Invaders [Japanese])
: Super Earth Invasion (Set 1)
: Super Earth Invasion (Set 2)
: Pac Heart
: New Puc
emuDrache is one of those who really hate the famous programming language and computing platform “Java” and unfortunately for him the Papilio Arcade Blaster App which is a multi-platform application that simplifies using Papilio Arcade kit was done in Java. It’s mainly for this reason that he decided to create Mariposa.NET as an alternative GUI to the Arcade Blaster App.
The new application still doesn’t have an “import romz” button and doesn’t verify ROM hashes yet and It’s not released yet until emuDrache writes the code to convert the Games.xml that ships with Arcade Blaster App into something more manageable.
Here at Gadget Factory we’re happy to announce that a 1.2 version of the Arcade Blaster application is now officially released and available for download from the new download center!
The Arcade Blaster is a multi-platform application that simplifies using Papilio Arcade kit and eliminates the need to directly work on HDL sources and it makes it easier then ever to load games to the Papilio Arcade hardware and we’ve added some new games to this release such as:
Hangly Man 1-3
There’s also a fix for the audio in The End game, click here to download the Arcade Blaster app and enjoy playing some cool arcade games
Hey everyone, great news! The author of Mr. Do’s Nightmare, Crazy Ivan, gave us permission to include his game with the Papilio Arcade. This means that we can provide you with a bit file that already includes the ROMs! This was very generous of him and we are very thankful for his kind contribution.
We also have to thank Papilio user Macro for making all of this possible. Not only did he facilitate everything but has made galaxian multi-games in the past so he put his skills to work and put together a package that includes a ready to run bit file for the Papilio.
After releasing the ZPUino 1.0 Alvaro Lopes has managed to add a VGA adaptor to his processor and then he wanted to make something special to test the adaptor and try to display some nice graphics. Then he got the idea to remake one of his favourite games that he enjoyed so much back in the mid 80s.
“Then I remembered JSW, and googled for implementations. I found a commented disassembly of the original game and I thought I can remake this in “C”, and use the original game art to recreate the original game.”
The game principle is simple, it consists of several rooms, filled with enemies and objects. The objective of the game is to successfully collect all items in the game so Maria will allow you to go to bed.
The Game is a remake for the ZPUino running on the Papilio One with an Arcade MegaWing and can be played with the buttons on the board, Alvaro will make it playable with a joystick soon and he will try to improve it and make it even better.
“The game implementation is not complete – some stuff is missing, like ropes, arrows, entry/exit screens, lifes, Maria and the Toilet. Also no sound implementation was done.”
Alex is at it again! It seems like just the other day that he shared with us his nice project of getting one of his favorite Arcade games “Bomb Jack” working on a prototype Papilio Plus board. As we told you in a previous post the VHDL implementation was not complete and the project still require more troubleshooting.
He now has all these issues fixed and the game is fully functional on a Papilio Plus board with an Arcade MegaWing along with graphics and audio.
Alex started this project in 2011 and he was obliged to put it on ice since the game uses a total of 16 ROM chips adding up to 112Kb of memory but his FPGA board has internal space for only 40Kb, until he got a prototype Papilio Plus board which has a 512Kb of static RAM chip and that was perfect for his project then he picked it up again.
The process was not easy for Alex, He started with translating schematic to VHDL and then he went through several obstacles one of them was the bunch of ROMs that need to be available inside the SRAM chip at power on and we know the SRAM is a volatile storage medium fortunately for him he had another project before about Bootstrapping SRAM from FLASH on the Papilio Plus:
“briefly, on power on or reset, the boostrap takes over the SRAM chip buses and copies the contents of the serial FLASH chip in to the SRAM, then releases the SRAM buses to the user and signals it is done.”
The final part of his project was the debugging of the game, he wrote a well detailed documentation to explain this part and all the process and how to build the project…