Archive for the ‘Papilio Arcade’ Category

Old School Graphics: How did they work? (Part II)

Tuesday, September 15th, 2015

More content on graphics for old school gamers in this great video, especially for Apple II and Atari 2600 aficionados. It details how graphics worked on monochrome screens and color screens using 8 bits of memory. Apple II graphics used only 16 colors in low resolution mode and 6 colors in high resolution mode, not bad for a machine that came out in 1977.


Old School Graphics: How did they work?

Thursday, September 10th, 2015

Many of us spent hours, if not days in front of Ataris, Commodores, Nintendos and other old school gaming systems. Playing colorful games was then  possible on 8 kB, 16kB and 32 kB video RAM. An excellent video from shows how colors were coded on those early gaming consoles and also details how pixels sprites were used to deliver descent graphics.


Atari devs dissect Yars’ Revenge, Adventure, Atari’s woes

Thursday, May 21st, 2015

Here is a very interesting article about the development of some of the early Atari 2600 games. It’s fun that we can recreate these classic games on an FPGA!

“I’m going to tell you about the design of Adventure for the 2600, a game I designed in 1979,” Warren Robinett said simply and plainly to introduce his own session. “Thank you. It was the first action-adventure game.”